00:00 Today's theme, the New Media program, and upcoming webinars
Introduced by Peter Schilling and Jon Ippolito.
The "latent average" of two texts or images.
09:00 The chalkboard as historical precedent
12:08 Assignments that prioritize humanity
19:35 Will these tools remain free?
24:22 Can ChatGPT create new things?
25:12 Practicing live recall with multiple-choice questions
26:43 Acting as a Socratic tutor
29:32 Editing a paragraph according to a writing standard
36:23 Mixing AI-generated content with local research
40:53 Epistemological shift in "what is knowing"
42:15 Amplifying unequal access to educational tools
44:05 Connecting learning more directly to communities
45:28 Teaching students to fact-check content
47:05 Real-time web lookup and AI integration into existing apps
50:14 Homeschooling and the debate over custom-tuned models
53:52 Supercharged disinformation
55:03 Future events and related resources
This presentation was recorded by the University of Maine's New Media program. For more information, contact ude.eniam@otiloppij.
Timecodes are in hours minutes
Educators who've watched the sudden rise of generative AI are understandably concerned, as traditional lesson plans could be upended by tools that can produce texts or images within seconds of typing a few words into a prompt. Should ChatGPT be banned from English class? Should art students be allowed to make images with DALLE-2 or Midjourney? Even if students only use these brand-new tools for research, how do they know whether the results are inaccurate or infringe a creator's copyright?
This New Media event from 4 April 2023 shows how the tools work and why they raise so many pedagogical and ethical questions. The presenters also introduced UMaine's Learning With AI initiative, including resources and a toolkit to help teachers and learners transition to this brave new world.
This is part of a series of free webinars on cutting-edge technologies offered by the University of Maine's New Media program, which teaches animation, digital storytelling, gaming, music, physical computing, video, and web and app development. These are not Powerpoint lectures but guided demonstrations that students can follow at school or at home on their laptops. More about these webinars.
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